Operator configuration
Settings
STORED ON THIS DEVICE← Hub
Display
Quality, resolution, frame rate and effects. Staged: apply to take effect.
Quality
Preset
Starts at High and steps down if the frame rate sags; remembers a slow machine.
This machine’s guess: …
Share of the preset’s resolution rendered. Lower is faster and softer.
Frame-rate cap
Off follows your display. A cap saves battery and heat and steadies an uneven frame rate.
Effects
“Preset” follows the quality presetShadows
The sun’s shadow map. Off is a large saving on integrated graphics.
Post-processing
Full: ambient occlusion, bloom, grain, lens edge. Light: lens edge and vignette only.
Set dressing
Clutter props. Their collision stays either way, so cover and paths are identical.
Particles
Ambient dust and full impact debris. Off keeps lean impacts so hits still read.
Lighting detail (practical lights, shader detail) follows the quality preset and has no separate switch.
View
At the hip; aiming narrows from it. Applies at once.
Full screen
Stays on as you move between screens. V toggles it anywhere in the game (change it under Key bindings); Esc leaves it.
Off
Performance
Frame-rate readout
A corner meter in the fight (also toggled by its key). Applies at once.
Last fight on this device
No fight measured yet. Deploy once and this fills in.
With these settings
Measuring…
Graphics as applied.